Class Enums.Access
The type of access an operation has to supply.
Inheritance
System.Object
Enums.Access
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: NetVips
Assembly: NetVips.dll
Syntax
public static class Access
Remarks
See for example Tilecache(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, String, Nullable<Boolean>, Nullable<Boolean>).
Fields
| Improve this Doc View SourceRandom
Requests can come in any order.
Declaration
public const string Random = "random"
Field Value
Type | Description |
---|---|
System.String |
Sequential
Means requests will be top-to-bottom, but with some amount of buffering behind the read point for small non-local accesses.
Declaration
public const string Sequential = "sequential"
Field Value
Type | Description |
---|---|
System.String |
SequentialUnbuffered
Top-to-bottom without a buffer.
Declaration
public const string SequentialUnbuffered = "sequential-unbuffered"
Field Value
Type | Description |
---|---|
System.String |