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Class Enums.Access

The type of access an operation has to supply.

Inheritance
System.Object
Enums.Access
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: NetVips
Assembly: NetVips.dll
Syntax
public static class Access
Remarks

See for example Tilecache(Nullable<Int32>, Nullable<Int32>, Nullable<Int32>, String, Nullable<Boolean>, Nullable<Boolean>).

Fields

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Random

Requests can come in any order.

Declaration
public const string Random = "random"
Field Value
Type Description
System.String
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Sequential

Means requests will be top-to-bottom, but with some amount of buffering behind the read point for small non-local accesses.

Declaration
public const string Sequential = "sequential"
Field Value
Type Description
System.String
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SequentialUnbuffered

Top-to-bottom without a buffer.

Declaration
public const string SequentialUnbuffered = "sequential-unbuffered"
Field Value
Type Description
System.String
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